Trace: • Abilities
Abilities
Abilities
Actions in Nova Terra are divided into two categories; natural and ability. A natural action is anything that a player does under their own power and with their own skill. Abilities can take almost any shape and allow players to complete actions that they would not naturally be able to complete. Abilities often come from classes, but may also come from some titles or other means. A special type of ability, a Mastery Ability, comes when a class has been mastered. A player can gain Mastery Abilities by mastering their class or by using an Ancient Inheritance in order to acquire a class, thus gaining the Mastery Ability (or abilities) that the former class holder received for mastering the class.
Known Abilities
Aspect of Winter
Avalanche
Blood Rage
Blood Shield
Dragon Stomp
Fire Spear
Globe of Invulnerability
Holy Shield
Holy Strike
Ice Wall
One with the Shadows
Oration Proficiency - Apprentice Orator - Journeyman Orator
Royal Grace
Seed of Life
Shadow Blink
Shadow Fade
Sub Zero
Wolf's Howl
Wolf's Sense
Wolf's Speed
Wolf's Toughness