Trace: Abilities

Abilities

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Table of Contents

Abilities, Titles, and Traits

Abilities in Nova Terra can take almost any shape and allow players to complete actions that they would not naturally be able to complete. Abilities often come from classes, but may also come from some titles or other means. A special type of ability, a Mastery Ability, comes when a class has been mastered. A player can gain Mastery Abilities by using an Ancient Inheritance in order to acquire a class, thus gaining the Mastery Ability (or abilities) that the former class holder received for mastering the class.

Abilities

Aspect of Winter

Avalanche

Avatar of the Wolf

Basic Weapons Mastery

Blessing of the Moon

Blood Rage

Blood Shield

Call the Pack

The Devil is in the Details

Ice Wall

Intercepting Strike

One with the Shadows

Oration Proficiency

Pack Travel |

Pack Travel
Wolves can travel extraordinary distances with little energy. When you travel with other members of your order, you only spend a tenth of the energy and can travel 50% faster, regardless of the terrain.

++++Rallying Cry

Shadow Dash |

Shadow Dash
Borrow the power of shadow to shroud your form as you dash forward. While you are moving, you gain the [Evasive] condition. Your next strike causes the [Bleeding] condition.

Sub Zero Wolf's Howl ++++Wolf Lord's Howl

Wolf's Sense

Wolf's Speed

Wolf's Toughness

Titles

Brave - Indomitable - Unshakable - Battle Mad

Friend of the Earth

Lord Greymane, the Moon Wolf

Wolfsbane

Traits

Titan Racial Traits