Trace: • Abilities
Abilities
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Abilities, Titles, and Traits
Abilities in Nova Terra can take almost any shape and allow players to complete actions that they would not naturally be able to complete. Abilities often come from classes, but may also come from some titles or other means. A special type of ability, a Mastery Ability, comes when a class has been mastered. A player can gain Mastery Abilities by using an Ancient Inheritance in order to acquire a class, thus gaining the Mastery Ability (or abilities) that the former class holder received for mastering the class.
Abilities
Aspect of Winter
Avalanche
Blood Rage
Blood Shield
Ice Wall
One with the Shadows
Pack Travel |
Pack Travel |
Wolves can travel extraordinary distances with little energy. When you travel with other members of your order, you only spend a tenth of the energy and can travel 50% faster, regardless of the terrain. |
Shadow Dash |
Shadow Dash |
Borrow the power of shadow to shroud your form as you dash forward. While you are moving, you gain the [Evasive] condition. Your next strike causes the [Bleeding] condition. |
Sub Zero Wolf's Howl ++++Wolf Lord's Howl
Wolf's Sense
Wolf's Speed
Wolf's Toughness